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Answer by Howey-Do-It

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using System; public class SortingVectors : MonoBehaviour { public Vector3[] playerInfo; void Start () { playerInfo = new Vector3[8]; } void Update () { Array.Sort(playerInfo, Vector3Compare); } private int Vector3Compare(Vector3 value1, Vector3 value2) { if (value1.x < value2.x) { return -1; } else if(value1.x == value2.x) { if(value1.y < value2.y) { return -1; } else if(value1.y == value2.y) { if(value1.z < value2.z) { return -1; } else if(value1.z == value2.z) { return 0; } else { return 1; } } else { return 1; } } else { return 1; } } } This arranges the Vector3's based on the X value first, Y second, and then Z. While this may be very straightforward to many of you, it wasn't until I wrote this out that I fully understood what declaring an int/function actually allows you to do (I probably still don't fully understand). I hope this helps someone and I believe people will find other applications for this, even with Vector2's or Vector4's. Thanks for being awesome! God bless! Howey

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